5/6/2023 0 Comments Witcher 3 firestream sucks![]() Light armor, blue skills and that pink potion helps with that. Igni is great if your stamina regeneration is super quick, then you can spam it on some enemies (humans especially) until they die which can be fun. Firestream especially would be considered OP as ♥♥♥♥ if it was more powerful. I think this is deliberate so that players have to alternate between signs, otherwise some would be widely considered OP. I love igni and always put lots of points in it too but it's not always effective, some monsters are immune. Is Quen shield, Axii persuasion, and those alchemy skills for toxicity and oils basically mandatory? Or can you do a nearly pure Sign/attack/Alchemy build while ignoring the other trees? My Griffin school witcher just doesn't feel as impressive as I imagined compared to how much better +5% lethal toxicity threshold, +% oil protecting against monster, +3% chance to poison it may not seem like a lot but up to +15% stacks on runes takes down bosses and very high level with fast attack b/c poison and burning drain a % of total health not HP dmg +toxicity threshold 3 skill pts in it by midgame you'll have over 200 toxicity and can take 3 mutagen decoctions at once without being poisoned etc. +25% to swords also is super important obviously, but I ignored red skills. it's just I'm realizing now after level 20 that basically except for a few low level Signs, Alchemy is probably the single most important skill area. I know witchers aren't sorcerers witcher signs aren't spells etc. I don't disagree with the design choice either, it's just I was expecting Firestream to be better, or better Igni skills the first game had high level igni making a powerful ring of fire for example, but I guess Witcher 2 felt nerfed until 3rd level fireballs. Starting to notice the other of alchemy skills, like blade oils now doing +5% per skill defense against monster it targets, or toxicity threshold increasing from 75% to 80% all being basically needed if you want to rely on potions at all which you will. Did they get nerfed after release or something? Because after experimenting with it, it's starting to feel like my whole build path toward having +25% Igni intensification is a colossal waste of points.įor that matter, is it true that mainly all the really useful abilities are in the first two tiers? Because I'm also noticing that certain things like decoctions are borderline unplayable without at least taking the first level in applying "toxicity level is now equal to how many level 1 formulas you know" which is itself pretty much a mandatory one imo, and for maxxing that out with only 3 pts seems like it's better than third tier +25% signs. ![]() Actually why do a lot of Signs things feel really nerfed for that matter. ![]()
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